Road editor has been updated to 4.17, 4.16 will be available until the release of 4.18.
UPDATE TO 4.16 Road editor has been updated to 4.16. This is accompanied by a curbs update, we are now allowed to integrate curbs with roads, which makes it possible to have rail guard or sidewalks at side of the road, enable or disable. We also include a start and end transition mesh for curbs. […]
Update to 4.14 The road editor has been updated to 4.14. This is accompanied by an important update, we are now allowed to integrate the changes of topology, which makes it compatible with the native landscape edition of UE4. 4.13 will be available until the release of 4.15
New licenses Due to increase of the number of customers, we could determine different use cases. Thus, we create three licenses on the road editor to suit all applications. For those wanting to use the product to test its functionalities in a university or non-commercial framework, we create the personal license. The pro license allows […]
World Composition belonging : Now by raytrace, a road/cross is part of the level of the landscape under it. If not landscape under, a road/cross is part of persistent level. Avoid a lot of errors that can be made on level manipulation. But be carefull at what you do with world composition, it no longer […]
The Road Editor Plugin for UE4 is now available. From November until now we start and finish the first release of a tool which seemed essential to the developers community of Epic Games game engine. We clearly expect it will fulfill the contract, and see big open games with a beautiful road network, often very tedious aspect of level […]